pub struct HumanHandle {
pub m_BoneName: String,
pub m_LookAt: bool,
pub m_Name: String,
pub m_Position: Vector3f,
pub m_Rotation: Quaternionf,
pub m_Scale: Vector3f,
}Expand description
HumanHandle is a sub class of the Unity engine since version 4.0.0.
Fields§
§m_BoneName: String§m_LookAt: bool§m_Name: String§m_Position: Vector3f§m_Rotation: Quaternionf§m_Scale: Vector3fTrait Implementations§
Source§impl Debug for HumanHandle
impl Debug for HumanHandle
Source§impl<'de> Deserialize<'de> for HumanHandle
impl<'de> Deserialize<'de> for HumanHandle
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for HumanHandle
impl RefUnwindSafe for HumanHandle
impl Send for HumanHandle
impl Sync for HumanHandle
impl Unpin for HumanHandle
impl UnwindSafe for HumanHandle
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more