pub struct Halo {
pub m_Color: ColorRGBA,
pub m_Enabled: u8,
pub m_GameObject: PPtr,
pub m_Size: f32,
}Expand description
Halo is a class of the Unity engine since version 3.4.0.
Fields§
§m_Color: ColorRGBA§m_Enabled: u8§m_GameObject: PPtrPPtr<GameObject>: (3.4.0 - 2022.3.2f1)
m_Size: f32Trait Implementations§
Source§impl<'de> Deserialize<'de> for Halo
impl<'de> Deserialize<'de> for Halo
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for Halo
impl RefUnwindSafe for Halo
impl Send for Halo
impl Sync for Halo
impl Unpin for Halo
impl UnwindSafe for Halo
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more