pub struct ChildAnimatorState {
pub m_Position: Vector3f,
pub m_State: PPtr,
}Expand description
ChildAnimatorState is a sub class of the Unity engine since version 5.0.0f4. Exert from Unity’s scripting documentation: Structure that represents a state in the context of its parent state machine.
Fields§
§m_Position: Vector3fThe position the the state node in the context of its parent state machine.
m_State: PPtrThe state.
PPtr<AnimatorState>: (5.0.0f4 - 2022.3.2f1)
Trait Implementations§
Source§impl Debug for ChildAnimatorState
impl Debug for ChildAnimatorState
Source§impl<'de> Deserialize<'de> for ChildAnimatorState
impl<'de> Deserialize<'de> for ChildAnimatorState
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for ChildAnimatorState
impl RefUnwindSafe for ChildAnimatorState
impl Send for ChildAnimatorState
impl Sync for ChildAnimatorState
impl Unpin for ChildAnimatorState
impl UnwindSafe for ChildAnimatorState
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more