pub struct BuildReport {
pub m_Appendices: Vec<PPtr>,
pub m_BuildSteps: Vec<BuildStepInfo>,
pub m_Files: Vec<BuildReportFile>,
pub m_Name: String,
pub m_Summary: BuildSummary,
}Expand description
BuildReport is a class of the Unity engine since version 5.4.0f3. Exert from Unity’s scripting documentation: The BuildReport API gives you information about the Unity build process. A BuildReport object is returned by BuildPipeline.BuildPlayer and can be used to discover information about the files output, the build steps taken, and other platform-specific information such as native code stripping.
Fields§
§m_Appendices: Vec<PPtr>Vec<PPtr<[Object]>>: (5.4.0f3 - 2022.3.2f1)
m_BuildSteps: Vec<BuildStepInfo>§m_Files: Vec<BuildReportFile>§m_Name: StringThe name of the object.
m_Summary: BuildSummaryA BuildSummary containing overall statistics and data about the build process.
Trait Implementations§
Source§impl Debug for BuildReport
impl Debug for BuildReport
Source§impl<'de> Deserialize<'de> for BuildReport
impl<'de> Deserialize<'de> for BuildReport
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for BuildReport
impl RefUnwindSafe for BuildReport
impl Send for BuildReport
impl Sync for BuildReport
impl Unpin for BuildReport
impl UnwindSafe for BuildReport
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more