pub struct ValueConstant {
pub m_ID: u32,
pub m_Index: u32,
pub m_Type: u32,
pub m_TypeID: u32,
}Expand description
ValueConstant is a sub class of the Unity engine since version 4.0.0.
Fields§
§m_ID: u32§m_Index: u32§m_Type: u32§m_TypeID: u32Trait Implementations§
Source§impl Debug for ValueConstant
impl Debug for ValueConstant
Source§impl<'de> Deserialize<'de> for ValueConstant
impl<'de> Deserialize<'de> for ValueConstant
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for ValueConstant
impl RefUnwindSafe for ValueConstant
impl Send for ValueConstant
impl Sync for ValueConstant
impl Unpin for ValueConstant
impl UnwindSafe for ValueConstant
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more