pub struct VFXSystemDesc {
pub buffers: Vec<VFXMapping>,
pub capacity: u32,
pub flags: i32,
pub layer: u32,
pub tasks: Vec<VFXTaskDesc>,
pub values: Vec<VFXMapping>,
pub _type: Option<i32>,
pub name: Option<String>,
}Expand description
VFXSystemDesc is a sub class of the Unity engine since version 2018.3.0f2.
Fields§
§buffers: Vec<VFXMapping>§capacity: u32§flags: i32§layer: u32§tasks: Vec<VFXTaskDesc>§values: Vec<VFXMapping>§_type: Option<i32>i32: (2018.3.0f2 - 2022.3.2f1)
name: Option<String>String: (2020.1.0b1 - 2022.3.2f1)
Trait Implementations§
Source§impl Debug for VFXSystemDesc
impl Debug for VFXSystemDesc
Source§impl<'de> Deserialize<'de> for VFXSystemDesc
impl<'de> Deserialize<'de> for VFXSystemDesc
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for VFXSystemDesc
impl RefUnwindSafe for VFXSystemDesc
impl Send for VFXSystemDesc
impl Sync for VFXSystemDesc
impl Unpin for VFXSystemDesc
impl UnwindSafe for VFXSystemDesc
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more