pub struct Transition {
pub m_Atomic: bool,
pub m_Conditions: Vec<Condition>,
pub m_DstState: PPtr,
pub m_Mute: bool,
pub m_Name: String,
pub m_Solo: bool,
pub m_SrcState: PPtr,
pub m_TransitionDuration: f32,
pub m_TransitionOffset: f32,
pub m_CanTransitionToSelf: Option<bool>,
}Expand description
Transition is a class of the Unity engine since version 4.0.0.
Fields§
§m_Atomic: bool§m_Conditions: Vec<Condition>§m_DstState: PPtrPPtr<State>: (4.0.0 - 4.7.2)
m_Mute: bool§m_Name: String§m_Solo: bool§m_SrcState: PPtrPPtr<State>: (4.0.0 - 4.7.2)
m_TransitionDuration: f32§m_TransitionOffset: f32§m_CanTransitionToSelf: Option<bool>bool: (4.5.0 - 4.7.2)
Trait Implementations§
Source§impl Debug for Transition
impl Debug for Transition
Source§impl<'de> Deserialize<'de> for Transition
impl<'de> Deserialize<'de> for Transition
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for Transition
impl RefUnwindSafe for Transition
impl Send for Transition
impl Sync for Transition
impl Unpin for Transition
impl UnwindSafe for Transition
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more