pub struct TextureParameters {
pub height: i32,
pub mipLevels: i32,
pub textureFormat: i32,
pub width: i32,
}Expand description
TextureParameters is a sub class of the Unity engine since version 3.4.0.
Fields§
§height: i32§mipLevels: i32§textureFormat: i32§width: i32Trait Implementations§
Source§impl Debug for TextureParameters
impl Debug for TextureParameters
Source§impl<'de> Deserialize<'de> for TextureParameters
impl<'de> Deserialize<'de> for TextureParameters
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for TextureParameters
impl RefUnwindSafe for TextureParameters
impl Send for TextureParameters
impl Sync for TextureParameters
impl Unpin for TextureParameters
impl UnwindSafe for TextureParameters
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more