pub struct SpriteAtlasAssetData {
pub packables: Vec<PPtr>,
}Expand description
SpriteAtlasAssetData is a sub class of the Unity engine since version 2022.1.0b1.
Fields§
§packables: Vec<PPtr>Vec<PPtr<[Object]>>: (2022.1.0b1 - 2022.3.2f1)
Trait Implementations§
Source§impl Debug for SpriteAtlasAssetData
impl Debug for SpriteAtlasAssetData
Source§impl<'de> Deserialize<'de> for SpriteAtlasAssetData
impl<'de> Deserialize<'de> for SpriteAtlasAssetData
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for SpriteAtlasAssetData
impl RefUnwindSafe for SpriteAtlasAssetData
impl Send for SpriteAtlasAssetData
impl Sync for SpriteAtlasAssetData
impl Unpin for SpriteAtlasAssetData
impl UnwindSafe for SpriteAtlasAssetData
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more