pub struct RayTracingShaderFunctionDesc {
pub attributeSizeInBytes: u32,
pub identifier: RayTracingShaderID,
pub payloadSizeInBytes: u32,
}Expand description
RayTracingShaderFunctionDesc is a sub class of the Unity engine since version 2019.3.0b1.
Fields§
§attributeSizeInBytes: u32§identifier: RayTracingShaderID§payloadSizeInBytes: u32Trait Implementations§
Source§impl Debug for RayTracingShaderFunctionDesc
impl Debug for RayTracingShaderFunctionDesc
Source§impl<'de> Deserialize<'de> for RayTracingShaderFunctionDesc
impl<'de> Deserialize<'de> for RayTracingShaderFunctionDesc
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for RayTracingShaderFunctionDesc
impl RefUnwindSafe for RayTracingShaderFunctionDesc
impl Send for RayTracingShaderFunctionDesc
impl Sync for RayTracingShaderFunctionDesc
impl Unpin for RayTracingShaderFunctionDesc
impl UnwindSafe for RayTracingShaderFunctionDesc
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more