pub struct Child {
pub m_IsAnim: bool,
pub m_Motion: PPtr,
pub m_Threshold: f32,
pub m_TimeScale: f32,
pub m_CycleOffset: Option<f32>,
pub m_Mirror: Option<bool>,
pub m_Position: Option<Vector2f>,
}Expand description
Child is a sub class of the Unity engine since version 4.0.0.
Fields§
§m_IsAnim: bool§m_Motion: PPtrPPtr<[Motion]>: (4.0.0 - 4.7.2)
m_Threshold: f32§m_TimeScale: f32§m_CycleOffset: Option<f32>f32: (4.1.0 - 4.7.2)
m_Mirror: Option<bool>bool: (4.1.0 - 4.7.2)
m_Position: Option<Vector2f>Vector2f: (4.1.0 - 4.7.2)
Trait Implementations§
Source§impl<'de> Deserialize<'de> for Child
impl<'de> Deserialize<'de> for Child
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for Child
impl RefUnwindSafe for Child
impl Send for Child
impl Sync for Child
impl Unpin for Child
impl UnwindSafe for Child
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more