pub struct AvatarBodyMask {
pub m_Mask: Vec<u32>,
pub m_Name: String,
}Expand description
AvatarBodyMask is a class of the Unity engine since version 4.0.0.
Fields§
§m_Mask: Vec<u32>§m_Name: StringTrait Implementations§
Source§impl Debug for AvatarBodyMask
impl Debug for AvatarBodyMask
Source§impl<'de> Deserialize<'de> for AvatarBodyMask
impl<'de> Deserialize<'de> for AvatarBodyMask
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for AvatarBodyMask
impl RefUnwindSafe for AvatarBodyMask
impl Send for AvatarBodyMask
impl Sync for AvatarBodyMask
impl Unpin for AvatarBodyMask
impl UnwindSafe for AvatarBodyMask
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more