#[repr(u32)]pub enum Transform {
Normal = 0,
_90 = 1,
_180 = 2,
_270 = 3,
Flipped = 4,
Flipped90 = 5,
Flipped180 = 6,
Flipped270 = 7,
}Expand description
transform from framebuffer to output
This describes the transform that a compositor will apply to a surface to compensate for the rotation or mirroring of an output device.
The flipped values correspond to an initial flip around a vertical axis followed by rotation.
The purpose is mainly to allow clients to render accordingly and tell the compositor, so that for fullscreen surfaces, the compositor will still be able to scan out directly from client surfaces.
Variants§
Normal = 0
no transform
_90 = 1
90 degrees counter-clockwise
_180 = 2
180 degrees counter-clockwise
_270 = 3
270 degrees counter-clockwise
Flipped = 4
180 degree flip around a vertical axis
Flipped90 = 5
flip and rotate 90 degrees counter-clockwise
Flipped180 = 6
flip and rotate 180 degrees counter-clockwise
Flipped270 = 7
flip and rotate 270 degrees counter-clockwise
Trait Implementations§
Source§impl TryFromPrimitive for Transform
impl TryFromPrimitive for Transform
impl Copy for Transform
impl Eq for Transform
impl StructuralPartialEq for Transform
Auto Trait Implementations§
impl Freeze for Transform
impl RefUnwindSafe for Transform
impl Send for Transform
impl Sync for Transform
impl Unpin for Transform
impl UnwindSafe for Transform
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