pub enum HeadingContainer {
Outside,
Item {
content_col: usize,
},
Unknown,
}Expand description
The container a heading is written in, as the CommonMark container pass of heading detection settles it for the heading’s whole span.
Variants§
Outside
No list item holds the heading: it is at the top level of the document.
Item
The innermost open list item holds the heading. content_col is the
absolute visual column its content starts at (a tab reaches the next
multiple of four), which a line has to be indented to for the item to
keep it.
Unknown
A container the pass does not model (a blockquote, a footnote definition, a flavor’s indented block) holds the heading, so no column can be trusted. Callers that rewrite the heading’s indentation must decline.
Trait Implementations§
Source§impl Clone for HeadingContainer
impl Clone for HeadingContainer
impl Copy for HeadingContainer
Source§impl Debug for HeadingContainer
impl Debug for HeadingContainer
impl Eq for HeadingContainer
Source§impl PartialEq for HeadingContainer
impl PartialEq for HeadingContainer
impl StructuralPartialEq for HeadingContainer
Auto Trait Implementations§
impl Freeze for HeadingContainer
impl RefUnwindSafe for HeadingContainer
impl Send for HeadingContainer
impl Sync for HeadingContainer
impl Unpin for HeadingContainer
impl UnsafeUnpin for HeadingContainer
impl UnwindSafe for HeadingContainer
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Change the foreground color to red
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Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>
Change the foreground color to green
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Change the background color to green
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Change the foreground color to yellow
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Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>
Change the foreground color to blue
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Change the background color to blue
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Change the foreground color to purple
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Source§fn bold(&self) -> BoldDisplay<'_, Self>
fn bold(&self) -> BoldDisplay<'_, Self>
Make the text bold
Source§fn dimmed(&self) -> DimDisplay<'_, Self>
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Source§fn underline(&self) -> UnderlineDisplay<'_, Self>
fn underline(&self) -> UnderlineDisplay<'_, Self>
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Source§fn blink(&self) -> BlinkDisplay<'_, Self>
fn blink(&self) -> BlinkDisplay<'_, Self>
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fn reversed(&self) -> ReversedDisplay<'_, Self>
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Source§fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>where
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Set the background color at runtime. Only use if you do not know what color to use at
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Set the foreground color to a specific RGB value.
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&self,
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Sets the background color to an RGB value.