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MD001HeadingIncrement

Struct MD001HeadingIncrement 

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pub struct MD001HeadingIncrement {
    pub front_matter_title: bool,
    pub front_matter_title_pattern: Option<Regex>,
}
Expand description

Rule MD001: Heading levels should only increment by one level at a time

See docs/md001.md for full documentation, configuration, and examples.

This rule enforces a fundamental principle of document structure: heading levels should increase by exactly one level at a time to maintain a proper document hierarchy.

§Purpose

Proper heading structure creates a logical document outline and improves:

  • Readability for humans
  • Accessibility for screen readers
  • Navigation in rendered documents
  • Automatic generation of tables of contents

§Examples

§Correct Heading Structure

# Heading 1
## Heading 2
### Heading 3
## Another Heading 2

§Incorrect Heading Structure

# Heading 1
### Heading 3 (skips level 2)
#### Heading 4

§Behavior

This rule:

  • Tracks the heading level throughout the document
  • Validates that each new heading is at most one level deeper than the previous heading
  • Allows heading levels to decrease by any amount (e.g., going from ### to #)
  • Works with both ATX (#) and Setext (underlined) heading styles

§Fix Behavior

When applying automatic fixes, this rule:

  • Changes the level of non-compliant headings to be one level deeper than the previous heading
  • Preserves the original heading style (ATX or Setext)
  • Maintains indentation and other formatting

§Rationale

Skipping heading levels (e.g., from h1 to h3) can confuse readers and screen readers by creating gaps in the document structure. Consistent heading increments create a proper hierarchical outline essential for well-structured documents.

§Front Matter Title Support

When front_matter_title is enabled (default: true), this rule recognizes a title: field in YAML/TOML frontmatter as an implicit level-1 heading. This allows documents like:

---
title: My Document
---

## First Section

Without triggering a warning about skipping from H1 to H2, since the frontmatter title counts as the H1.

Fields§

§front_matter_title: bool

Whether to treat frontmatter title field as an implicit H1

§front_matter_title_pattern: Option<Regex>

Optional regex pattern to match custom title fields in frontmatter

Implementations§

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impl MD001HeadingIncrement

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pub fn new(front_matter_title: bool) -> Self

Create a new instance with specified settings

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pub fn with_pattern(front_matter_title: bool, pattern: Option<String>) -> Self

Create a new instance with a custom pattern for matching title fields

Trait Implementations§

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impl Clone for MD001HeadingIncrement

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fn clone(&self) -> MD001HeadingIncrement

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for MD001HeadingIncrement

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for MD001HeadingIncrement

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl Rule for MD001HeadingIncrement

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fn name(&self) -> &'static str

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fn description(&self) -> &'static str

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fn check(&self, ctx: &LintContext<'_>) -> LintResult

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fn fix(&self, ctx: &LintContext<'_>) -> Result<String, LintError>

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fn category(&self) -> RuleCategory

Get the category of this rule for selective processing
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fn should_skip(&self, ctx: &LintContext<'_>) -> bool

Check if this rule should quickly skip processing based on content
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fn as_any(&self) -> &dyn Any

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fn from_config(config: &Config) -> Box<dyn Rule>
where Self: Sized,

Factory: create a rule from config (if present), or use defaults.
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fn default_config_section(&self) -> Option<(String, Value)>

Returns the rule name and default config table if the rule has config. If a rule implements this, it MUST be defined on the impl Rule for ... block, not just the inherent impl. Read more
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fn config_schema(&self) -> Option<(String, Value)>

Returns the rule name and every config key the rule accepts, for validation. Read more
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fn skippable_by_category(&self) -> bool

Whether the content-category prefilter may skip this rule. Read more
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fn config_aliases(&self) -> Option<HashMap<String, String>>

Returns config key aliases for this rule This allows rules to accept alternative config key names for backwards compatibility
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fn polymorphic_config_keys(&self) -> &'static [&'static str]

Returns the list of config keys whose deserializer accepts more than one TOML type (e.g. either a scalar or a list). The schema is built from a serialized default that can only encode one variant, so the validator would reject the alternative form. The registry replaces the schema entry for each listed key with a polymorphic sentinel so type checking is skipped while the key name is still validated. The registry rewrites Rule::config_schema, so default_config_section() keeps returning the clean user-facing default.
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fn fix_capability(&self) -> FixCapability

Declares the fix capability of this rule
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fn cross_file_scope(&self) -> CrossFileScope

Declares cross-file analysis requirements for this rule Read more
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fn contribute_to_index( &self, _ctx: &LintContext<'_>, _file_index: &mut FileIndex, )

Contribute data to the workspace index during linting Read more
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fn cross_file_check( &self, _file_path: &Path, _file_index: &FileIndex, _workspace_index: &WorkspaceIndex, ) -> LintResult

Perform cross-file validation after all files have been linted Read more
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fn observes_suppressions(&self) -> bool

Whether this rule reports on the inline comments that suppressed warnings Read more
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fn check_suppressions( &self, _ctx: &LintContext<'_>, _report: &SuppressionReport, ) -> LintResult

Report on a document’s inline disable comments Read more

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impl<T> Any for T
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Immutably borrows from an owned value. Read more
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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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Converts to this type from the input type within the given allocator.
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where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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where U: FromIn<'a, T>,

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fn into_in(self, allocator: &'a Allocator) -> U

Converts this type into the (usually inferred) input type within the given allocator.
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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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const ALIGN: usize

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type Init = T

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Performs the conversion.
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where S: Into<Dispatch>,

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