[][src]Struct ruma_common::push::Ruleset

#[non_exhaustive]pub struct Ruleset {
    pub content: BTreeSet<ContentPushRule>,
    pub override_: BTreeSet<OverridePushRule>,
    pub room: BTreeSet<RoomPushRule>,
    pub sender: BTreeSet<SenderPushRule>,
    pub underride: BTreeSet<UnderridePushRule>,
}

A push ruleset scopes a set of rules according to some criteria.

For example, some rules may only be applied for messages from a particular sender, a particular room, or by default. The push ruleset contains the entire set of scopes and rules.

Fields (Non-exhaustive)

Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.
content: BTreeSet<ContentPushRule>

These rules configure behavior for (unencrypted) messages that match certain patterns.

override_: BTreeSet<OverridePushRule>

These user-configured rules are given the highest priority.

This field is named override_ instead of override because the latter is a reserved keyword in Rust.

room: BTreeSet<RoomPushRule>

These rules change the behavior of all messages for a given room.

sender: BTreeSet<SenderPushRule>

These rules configure notification behavior for messages from a specific Matrix user ID.

underride: BTreeSet<UnderridePushRule>

These rules are identical to override rules, but have a lower priority than content, room and sender rules.

Implementations

impl Ruleset[src]

pub fn server_default(user_id: &UserId) -> Self[src]

The list of all predefined push rules.

Parameters

  • user_id: the user for which to generate the default rules. Some rules depend on the user's ID (for instance those to send notifications when they are mentioned).

impl Ruleset[src]

pub fn new() -> Self[src]

Creates an empty Ruleset.

pub fn add<R: RulesetMember>(&mut self, rule: R) -> bool[src]

Adds a rule to the rule set.

Returns true if the new rule was correctly added, and false if a rule with the same rule_id is already present for this kind of rule.

Trait Implementations

impl Clone for Ruleset[src]

impl Debug for Ruleset[src]

impl Default for Ruleset[src]

impl<'de> Deserialize<'de> for Ruleset[src]

impl Extend<ContentPushRule> for Ruleset[src]

impl Extend<OverridePushRule> for Ruleset[src]

impl Extend<RoomPushRule> for Ruleset[src]

impl Extend<SenderPushRule> for Ruleset[src]

impl Extend<UnderridePushRule> for Ruleset[src]

impl IntoIterator for Ruleset[src]

type Item = AnyPushRule

The type of the elements being iterated over.

type IntoIter = RulesetIter

Which kind of iterator are we turning this into?

impl Serialize for Ruleset[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> DeserializeOwned for T where
    T: for<'de> Deserialize<'de>, 
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.