Struct ruma_client_api::r0::room::create_room::IncomingRequest [−][src]
#[non_exhaustive]pub struct IncomingRequest { pub creation_content: CreationContent, pub initial_state: Vec<AnyInitialStateEvent>, pub invite: Vec<UserId>, pub invite_3pid: Vec<IncomingInvite3pid>, pub is_direct: bool, pub name: Option<String>, pub power_level_content_override: Option<Raw<PowerLevelsEventContent>>, pub preset: Option<RoomPreset>, pub room_alias_name: Option<String>, pub room_version: Option<RoomVersionId>, pub topic: Option<String>, pub visibility: Visibility, }
Expand description
‘Incoming’ variant of Request.
Fields (Non-exhaustive)
This struct is marked as non-exhaustive
Struct {{ .. }} syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.creation_content: CreationContentExtra keys to be added to the content of the m.room.create.
initial_state: Vec<AnyInitialStateEvent>List of state events to send to the new room.
Takes precedence over events set by preset, but gets overriden by name and topic keys.
invite: Vec<UserId>A list of user IDs to invite to the room.
This will tell the server to invite everyone in the list to the newly created room.
invite_3pid: Vec<IncomingInvite3pid>List of third party IDs of users to invite.
is_direct: boolIf set, this sets the is_direct flag on room invites.
name: Option<String>If this is included, an m.room.name event will be sent into the room to indicate
the name of the room.
power_level_content_override: Option<Raw<PowerLevelsEventContent>>Power level content to override in the default power level event.
preset: Option<RoomPreset>Convenience parameter for setting various default state events based on a preset.
room_alias_name: Option<String>The desired room alias local part.
room_version: Option<RoomVersionId>Room version to set for the room. Defaults to homeserver’s default if not specified.
topic: Option<String>If this is included, an m.room.topic event will be sent into the room to indicate
the topic for the room.
visibility: VisibilityA public visibility indicates that the room will be shown in the published room list. A private visibility will hide the room from the published room list.
Defaults to Private.
Trait Implementations
Auto Trait Implementations
impl RefUnwindSafe for IncomingRequest
impl Send for IncomingRequest
impl Sync for IncomingRequest
impl Unpin for IncomingRequest
impl UnwindSafe for IncomingRequest
Blanket Implementations
impl<T> BorrowMut<T> for T where
T: ?Sized, [src]
impl<T> BorrowMut<T> for T where
T: ?Sized, [src]pub fn borrow_mut(&mut self) -> &mut T[src]
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impl<T> Instrument for T[src]
impl<T> Instrument for T[src]fn instrument(self, span: Span) -> Instrumented<Self>[src]
fn instrument(self, span: Span) -> Instrumented<Self>[src]Instruments this type with the provided Span, returning an
Instrumented wrapper. Read more
fn in_current_span(self) -> Instrumented<Self>[src]
fn in_current_span(self) -> Instrumented<Self>[src]