pub struct FlyCamera {
pub position: Vec3,
pub look_direction: Vec3,
pub rotation: Vec3,
pub speed: f32,
pub sensitivity: f32,
}Fields§
§position: Vec3§look_direction: Vec3§rotation: Vec3§speed: f32§sensitivity: f32Implementations§
Source§impl FlyCamera
impl FlyCamera
pub fn new() -> Self
pub fn view(&self) -> Mat4
pub fn target(&self) -> Vec3
pub fn move_forward(&mut self, delta_time: f32)
pub fn move_backward(&mut self, delta_time: f32)
pub fn move_left(&mut self, delta_time: f32)
pub fn move_right(&mut self, delta_time: f32)
pub fn look_towards(&mut self, offset: &Vec3)
Trait Implementations§
Auto Trait Implementations§
impl Freeze for FlyCamera
impl RefUnwindSafe for FlyCamera
impl Send for FlyCamera
impl Sync for FlyCamera
impl Unpin for FlyCamera
impl UnwindSafe for FlyCamera
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