ConcurrentActor

Struct ConcurrentActor 

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pub struct ConcurrentActor {
    pub id: String,
    pub actor_type: String,
    pub state: Arc<RwLock<HashMap<String, ActorFieldValue>>>,
    pub lifecycle_state: Arc<RwLock<ActorState>>,
    pub mailbox_sender: Sender<Envelope>,
    pub thread_handle: Option<JoinHandle<()>>,
    pub children: Arc<RwLock<Vec<String>>>,
    pub supervisor: Option<String>,
    pub supervision_strategy: SupervisionStrategy,
    pub restart_count: Arc<Mutex<u32>>,
    pub last_restart: Arc<Mutex<Instant>>,
}
Expand description

Concurrent actor instance with its own thread

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§id: String§actor_type: String§state: Arc<RwLock<HashMap<String, ActorFieldValue>>>§lifecycle_state: Arc<RwLock<ActorState>>§mailbox_sender: Sender<Envelope>§thread_handle: Option<JoinHandle<()>>§children: Arc<RwLock<Vec<String>>>§supervisor: Option<String>§supervision_strategy: SupervisionStrategy§restart_count: Arc<Mutex<u32>>§last_restart: Arc<Mutex<Instant>>

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impl ConcurrentActor

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pub fn new( id: String, actor_type: String, initial_state: HashMap<String, ActorFieldValue>, supervisor: Option<String>, ) -> Self

Create a new concurrent actor

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pub fn start( &mut self, receive_handlers: HashMap<String, String>, ) -> Result<(), InterpreterError>

Start the actor’s execution thread

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pub fn stop(&mut self) -> Result<(), InterpreterError>

Stop the actor

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pub fn send( &self, message: ActorMessage, from: Option<String>, ) -> Result<(), InterpreterError>

Send a message to this actor

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pub fn should_restart(&self) -> bool

Check if actor should be restarted based on supervision strategy

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pub fn restart( &mut self, receive_handlers: HashMap<String, String>, ) -> Result<(), InterpreterError>

Restart the actor

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