b3LinkState

Struct b3LinkState 

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#[repr(C)]
pub struct b3LinkState { pub m_world_position: [f64; 3], pub m_world_orientation: [f64; 4], pub m_local_inertial_position: [f64; 3], pub m_local_inertial_orientation: [f64; 4], pub m_world_link_frame_position: [f64; 3], pub m_world_link_frame_orientation: [f64; 4], pub m_world_linear_velocity: [f64; 3], pub m_world_angular_velocity: [f64; 3], pub m_world_aabb_min: [f64; 3], pub m_world_aabb_max: [f64; 3], }

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§m_world_position: [f64; 3]§m_world_orientation: [f64; 4]§m_local_inertial_position: [f64; 3]§m_local_inertial_orientation: [f64; 4]§m_world_link_frame_position: [f64; 3]§m_world_link_frame_orientation: [f64; 4]§m_world_linear_velocity: [f64; 3]

only valid when ACTUAL_STATE_COMPUTE_LINKVELOCITY is set (b3RequestActualStateCommandComputeLinkVelocity)

§m_world_angular_velocity: [f64; 3]

only valid when ACTUAL_STATE_COMPUTE_LINKVELOCITY is set (b3RequestActualStateCommandComputeLinkVelocity)

§m_world_aabb_min: [f64; 3]§m_world_aabb_max: [f64; 3]

Trait Implementations§

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impl Debug for b3LinkState

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for b3LinkState

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fn default() -> b3LinkState

Returns the “default value” for a type. Read more

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