pub struct Renderer;
Implementations§
Source§impl Renderer
impl Renderer
pub fn render_region(o: &RenderOptions, scene: &Scene, buf: &mut RGBABuffer)
pub fn render( o: &RenderOptions, scene: Arc<Scene>, writer: &mut dyn RGBABufferWriter, pool: &ThreadPool, )
Auto Trait Implementations§
impl Freeze for Renderer
impl RefUnwindSafe for Renderer
impl Send for Renderer
impl Sync for Renderer
impl Unpin for Renderer
impl UnwindSafe for Renderer
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more