Struct sphere_tracer::Renderer
[−]
[src]
pub struct Renderer;
Methods
impl Renderer
[src]
fn render_region(o: &RenderOptions, scene: &Scene, buf: &mut RGBABuffer)
fn render(
o: &RenderOptions,
scene: Arc<Scene>,
writer: &mut RGBABufferWriter,
pool: &ThreadPool
)
o: &RenderOptions,
scene: Arc<Scene>,
writer: &mut RGBABufferWriter,
pool: &ThreadPool
)