Handshake

Struct Handshake 

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pub struct Handshake { /* private fields */ }
Expand description

Handshake state machine

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impl Handshake

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pub fn new(role: HandshakeRole) -> Self

Create a new handshake state machine

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pub fn is_done(&self) -> bool

Check if handshake is complete

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pub fn bytes_needed(&self) -> usize

Get bytes needed before next state transition

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pub fn generate_initial(&mut self) -> Option<Bytes>

Generate initial packet (C0C1 for client, nothing for server initially)

For client: returns C0+C1 (1 + 1536 bytes) For server: returns None (server waits for C0C1 first)

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pub fn process(&mut self, data: &mut Bytes) -> Result<Option<Bytes>>

Process received data and return response if ready

For server receiving C0C1: returns S0+S1+S2 For client receiving S0S1S2: returns C2 For server receiving C2: returns None (handshake done)

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impl Debug for Handshake

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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