InlineKeyboardButtonType

Enum InlineKeyboardButtonType 

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pub enum InlineKeyboardButtonType {
    Buy(InlineKeyboardButtonTypeBuy),
    Callback(InlineKeyboardButtonTypeCallback),
    CallbackGame(InlineKeyboardButtonTypeCallbackGame),
    CallbackWithPassword(InlineKeyboardButtonTypeCallbackWithPassword),
    LoginUrl(InlineKeyboardButtonTypeLoginUrl),
    SwitchInline(InlineKeyboardButtonTypeSwitchInline),
    Url(InlineKeyboardButtonTypeUrl),
    User(InlineKeyboardButtonTypeUser),
    // some variants omitted
}
Expand description

Describes the type of an inline keyboard button

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Buy(InlineKeyboardButtonTypeBuy)

A button to buy something. This button must be in the first column and row of the keyboard and can be attached only to a message with content of the type messageInvoice

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Callback(InlineKeyboardButtonTypeCallback)

A button that sends a callback query to a bot

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CallbackGame(InlineKeyboardButtonTypeCallbackGame)

A button with a game that sends a callback query to a bot. This button must be in the first column and row of the keyboard and can be attached only to a message with content of the type messageGame

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CallbackWithPassword(InlineKeyboardButtonTypeCallbackWithPassword)

A button that asks for password of the current user and then sends a callback query to a bot

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LoginUrl(InlineKeyboardButtonTypeLoginUrl)

A button that opens a specified URL and automatically authorize the current user if allowed to do so

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SwitchInline(InlineKeyboardButtonTypeSwitchInline)

A button that forces an inline query to the bot to be inserted in the input field

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Url(InlineKeyboardButtonTypeUrl)

A button that opens a specified URL

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User(InlineKeyboardButtonTypeUser)

A button with a user reference to be handled in the same way as textEntityTypeMentionName entities

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impl InlineKeyboardButtonType

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pub fn from_json<S: AsRef<str>>(json: S) -> RTDResult<Self>

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pub fn is_buy(&self) -> bool

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pub fn is_callback(&self) -> bool

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pub fn is_callback_game(&self) -> bool

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pub fn is_callback_with_password(&self) -> bool

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pub fn is_login_url(&self) -> bool

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pub fn is_switch_inline(&self) -> bool

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pub fn is_url(&self) -> bool

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pub fn is_user(&self) -> bool

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pub fn on_buy<F: FnOnce(&InlineKeyboardButtonTypeBuy)>(&self, fnc: F) -> &Self

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pub fn on_callback<F: FnOnce(&InlineKeyboardButtonTypeCallback)>( &self, fnc: F, ) -> &Self

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pub fn on_callback_game<F: FnOnce(&InlineKeyboardButtonTypeCallbackGame)>( &self, fnc: F, ) -> &Self

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pub fn on_callback_with_password<F: FnOnce(&InlineKeyboardButtonTypeCallbackWithPassword)>( &self, fnc: F, ) -> &Self

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pub fn on_login_url<F: FnOnce(&InlineKeyboardButtonTypeLoginUrl)>( &self, fnc: F, ) -> &Self

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pub fn on_switch_inline<F: FnOnce(&InlineKeyboardButtonTypeSwitchInline)>( &self, fnc: F, ) -> &Self

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pub fn on_url<F: FnOnce(&InlineKeyboardButtonTypeUrl)>(&self, fnc: F) -> &Self

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pub fn on_user<F: FnOnce(&InlineKeyboardButtonTypeUser)>(&self, fnc: F) -> &Self

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pub fn as_buy(&self) -> Option<&InlineKeyboardButtonTypeBuy>

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pub fn as_callback(&self) -> Option<&InlineKeyboardButtonTypeCallback>

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pub fn as_callback_game(&self) -> Option<&InlineKeyboardButtonTypeCallbackGame>

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pub fn as_callback_with_password( &self, ) -> Option<&InlineKeyboardButtonTypeCallbackWithPassword>

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pub fn as_login_url(&self) -> Option<&InlineKeyboardButtonTypeLoginUrl>

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pub fn as_switch_inline(&self) -> Option<&InlineKeyboardButtonTypeSwitchInline>

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pub fn as_url(&self) -> Option<&InlineKeyboardButtonTypeUrl>

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pub fn as_user(&self) -> Option<&InlineKeyboardButtonTypeUser>

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pub fn buy<T: AsRef<InlineKeyboardButtonTypeBuy>>(t: T) -> Self

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pub fn callback<T: AsRef<InlineKeyboardButtonTypeCallback>>(t: T) -> Self

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pub fn callback_game<T: AsRef<InlineKeyboardButtonTypeCallbackGame>>( t: T, ) -> Self

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pub fn callback_with_password<T: AsRef<InlineKeyboardButtonTypeCallbackWithPassword>>( t: T, ) -> Self

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pub fn login_url<T: AsRef<InlineKeyboardButtonTypeLoginUrl>>(t: T) -> Self

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pub fn switch_inline<T: AsRef<InlineKeyboardButtonTypeSwitchInline>>( t: T, ) -> Self

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pub fn url<T: AsRef<InlineKeyboardButtonTypeUrl>>(t: T) -> Self

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pub fn user<T: AsRef<InlineKeyboardButtonTypeUser>>(t: T) -> Self

Trait Implementations§

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impl AsRef<InlineKeyboardButtonType> for InlineKeyboardButtonType

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fn as_ref(&self) -> &InlineKeyboardButtonType

Converts this type into a shared reference of the (usually inferred) input type.
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impl Clone for InlineKeyboardButtonType

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fn clone(&self) -> InlineKeyboardButtonType

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for InlineKeyboardButtonType

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for InlineKeyboardButtonType

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for InlineKeyboardButtonType

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fn deserialize<D>(deserializer: D) -> Result<InlineKeyboardButtonType, D::Error>
where D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl RObject for InlineKeyboardButtonType

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fn to_json(&self) -> RTDResult<String>

Return td type to json string
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impl Serialize for InlineKeyboardButtonType

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

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fn borrow(&self) -> &T

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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fn from(t: T) -> T

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fn into(self) -> U

Calls U::from(self).

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type Owned = T

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type Error = Infallible

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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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type Error = <U as TryFrom<T>>::Error

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