Struct JsonPathQueryBuilder

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pub struct JsonPathQueryBuilder { /* private fields */ }
Expand description

Builder for JsonPathQuery instances.

§Examples

let mut builder = JsonPathQueryBuilder::new();
     
builder.child_name("a")
    .descendant_name("b")
    .child_wildcard()
    .child_name("c")
    .descendant_wildcard()
    .child_slice(|x| x.with_start(3).with_end(-7).with_step(2));

// Can also use `builder.build()` as a non-consuming version.
let query: JsonPathQuery = builder.into();

assert_eq!(query.to_string(), "$['a']..['b'][*]['c']..[*][3:-7:2]");

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impl JsonPathQueryBuilder

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pub fn new() -> Self

Initialize an empty builder.

§Examples
let builder = JsonPathQueryBuilder::new();
let query: JsonPathQuery = builder.into();

assert!(query.segments().is_empty());
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pub fn child<F>(&mut self, selectors_builder: F) -> &mut Self

Add a child segment with selectors defined in the selectors_builder function.

See the documentation of JsonPathSelectorsBuilder for selector building details.

§Examples
let mut builder = JsonPathQueryBuilder::new();
builder.child(|x| x.name("abc").index(10).wildcard());
let result = builder.into_query();
assert_eq!(result.segments().len(), 1);
let segment = &result.segments()[0];
assert!(segment.is_child());
assert_eq!(&segment.selectors().as_slice(), &[
    Selector::Name(JsonString::new("abc")),
    Selector::Index(Index::FromStart(JsonUInt::from(10))),
    Selector::Wildcard,
]);
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pub fn descendant<F>(&mut self, selectors_builder: F) -> &mut Self

Add a descendant segment with selectors defined in the selectors_builder function.

See the documentation of JsonPathSelectorsBuilder for selector building details.

§Examples
let mut builder = JsonPathQueryBuilder::new();
builder.descendant(|x| x.name("abc").index(10).wildcard());
let result = builder.into_query();
assert_eq!(result.segments().len(), 1);
let segment = &result.segments()[0];
assert!(segment.is_descendant());
assert_eq!(&segment.selectors().as_slice(), &[
    Selector::Name(JsonString::new("abc")),
    Selector::Index(Index::FromStart(JsonUInt::from(10))),
    Selector::Wildcard,
]);
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pub fn child_name<S: Into<JsonString>>(&mut self, name: S) -> &mut Self

Add a child segment with a single name selector.

This is a shorthand for .child(|x| x.name(name)).

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pub fn child_wildcard(&mut self) -> &mut Self

Add a child segment with a single wildcard selector.

This is a shorthand for .child(|x| x.wildcard()).

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pub fn child_index<N: Into<JsonInt>>(&mut self, idx: N) -> &mut Self

Add a child segment with a single index selector.

This is a shorthand for .child(|x| x.index(idx)).

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pub fn child_slice<F>(&mut self, slice_builder: F) -> &mut Self
where F: FnOnce(&mut SliceBuilder) -> &mut SliceBuilder,

Add a child segment with a single slice selector.

This is a shorthand for .child(|x| x.slice(slice_builder)).

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pub fn child_filter<F>(&mut self, filter_builder: F) -> &mut Self

Add a child segment with a single filter selector.

This is a shorthand for .child(|x| x.filter(filter_builder)).

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pub fn descendant_name<S: Into<JsonString>>(&mut self, name: S) -> &mut Self

Add a descendant segment with a single name selector.

This is a shorthand for .descendant(|x| x.name(name)).

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pub fn descendant_wildcard(&mut self) -> &mut Self

Add a descendant segment with a single name selector.

This is a shorthand for .descendant(|x| x.wildcard()).

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pub fn descendant_index<N: Into<JsonInt>>(&mut self, idx: N) -> &mut Self

Add a descendant segment with a single name selector.

This is a shorthand for .descendant(|x| x.index(idx)).

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pub fn descendant_slice<F>(&mut self, slice_builder: F) -> &mut Self
where F: FnOnce(&mut SliceBuilder) -> &mut SliceBuilder,

Add a descendant segment with a single slice selector.

This is a shorthand for .descendant(|x| x.slice(slice_builder)).

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pub fn descendant_filter<F>(&mut self, filter_builder: F) -> &mut Self

Add a descendant segment with a single filter selector.

This is a shorthand for .descendant(|x| x.filter(filter_builder)).

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pub fn to_query(&mut self) -> JsonPathQuery

Produce a JsonPathQuery from the builder.

This clones all data in the builder to create the query. If possible, use into_query to consume the builder and avoid a copy.

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pub fn into_query(self) -> JsonPathQuery

Produce a JsonPathQuery by consuming this builder.

To avoid consuming the builder use to_query.

Trait Implementations§

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impl Default for JsonPathQueryBuilder

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fn default() -> Self

Return the empty builder.

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impl From<JsonPathQueryBuilder> for JsonPathQuery

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fn from(value: JsonPathQueryBuilder) -> Self

Converts to this type from the input type.

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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where T: ?Sized,

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fn borrow(&self) -> &T

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.