pub struct ShaderSource {
pub source: Option<Vec<u8>>,
pub filenames: Option<Vec<String>>,
}
Fields§
§source: Option<Vec<u8>>
§filenames: Option<Vec<String>>
Auto Trait Implementations§
impl Freeze for ShaderSource
impl RefUnwindSafe for ShaderSource
impl Send for ShaderSource
impl Sync for ShaderSource
impl Unpin for ShaderSource
impl UnwindSafe for ShaderSource
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more