Struct sdl2_sys::SDL_MessageBoxData
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#[repr(C)]pub struct SDL_MessageBoxData { pub flags: Uint32, pub window: *mut SDL_Window, pub title: *const c_char, pub message: *const c_char, pub numbuttons: c_int, pub buttons: *const SDL_MessageBoxButtonData, pub colorScheme: *const SDL_MessageBoxColorScheme, }
\brief MessageBox structure containing title, text, window, etc.
Fields
flags: Uint32
< ::SDL_MessageBoxFlags
window: *mut SDL_Window
< Parent window, can be NULL
title: *const c_char
< UTF-8 title
message: *const c_char
< UTF-8 message text
colorScheme: *const SDL_MessageBoxColorScheme
< ::SDL_MessageBoxColorScheme, can be NULL to use system settings