Struct sdl2_sys::SDL_GameControllerButtonBind
[−]
[src]
#[repr(C)]pub struct SDL_GameControllerButtonBind { pub bindType: SDL_GameControllerBindType, pub value: SDL_GameControllerButtonBind__bindgen_ty_1, }
Get the SDL joystick layer binding for this controller button/axis mapping
Fields
bindType: SDL_GameControllerBindType
value: SDL_GameControllerButtonBind__bindgen_ty_1