Enum sdl2_sys::SDL_GameControllerBindType
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#[repr(u32)]pub enum SDL_GameControllerBindType { SDL_CONTROLLER_BINDTYPE_NONE, SDL_CONTROLLER_BINDTYPE_BUTTON, SDL_CONTROLLER_BINDTYPE_AXIS, SDL_CONTROLLER_BINDTYPE_HAT, }
Variants
SDL_CONTROLLER_BINDTYPE_NONE
SDL_CONTROLLER_BINDTYPE_BUTTON
SDL_CONTROLLER_BINDTYPE_AXIS
SDL_CONTROLLER_BINDTYPE_HAT
Trait Implementations
impl Debug for SDL_GameControllerBindType
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impl Copy for SDL_GameControllerBindType
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impl Clone for SDL_GameControllerBindType
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fn clone(&self) -> SDL_GameControllerBindType
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Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0[src]
Performs copy-assignment from source
. Read more
impl PartialEq for SDL_GameControllerBindType
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fn eq(&self, __arg_0: &SDL_GameControllerBindType) -> bool
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This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, other: &Rhs) -> bool
1.0.0[src]
This method tests for !=
.