Struct sdl2_sys::SDL_HapticDirection
[−]
[src]
#[repr(C)]pub struct SDL_HapticDirection { pub type_: Uint8, pub dir: [Sint32; 3], }
- \brief Structure that represents a haptic direction. *
- This is the direction where the force comes from,
- instead of the direction in which the force is exerted. *
- Directions can be specified by:
- - ::SDL_HAPTIC_POLAR : Specified by polar coordinates.
- - ::SDL_HAPTIC_CARTESIAN : Specified by cartesian coordinates.
- - ::SDL_HAPTIC_SPHERICAL : Specified by spherical coordinates. *
- Cardinal directions of the haptic device are relative to the positioning
- of the device. North is considered to be away from the user. *
- The following diagram represents the cardinal directions:
\verbatim .--. |__| .-------. |=.| |.-----.| |--| || || | | |'-----'| |__|~')_____(' [ COMPUTER ]
North (0,-1) ^ | |
(-1,0) West <----[ HAPTIC ]----> East (1,0) | | v South (0,1)
[ USER ] \|||/ (o o) ---ooO-(_)-Ooo---
\endverbatim *
If type is ::SDL_HAPTIC_POLAR, direction is encoded by hundredths of a
degree starting north and turning clockwise. ::SDL_HAPTIC_POLAR only uses
the first \c dir parameter. The cardinal directions would be:
- North: 0 (0 degrees)
- East: 9000 (90 degrees)
- South: 18000 (180 degrees)
- West: 27000 (270 degrees) *
If type is ::SDL_HAPTIC_CARTESIAN, direction is encoded by three positions
(X axis, Y axis and Z axis (with 3 axes)). ::SDL_HAPTIC_CARTESIAN uses
the first three \c dir parameters. The cardinal directions would be:
- North: 0,-1, 0
- East: 1, 0, 0
- South: 0, 1, 0
- West: -1, 0, 0 *
The Z axis represents the height of the effect if supported, otherwise
it's unused. In cartesian encoding (1, 2) would be the same as (2, 4), you
can use any multiple you want, only the direction matters. *
If type is ::SDL_HAPTIC_SPHERICAL, direction is encoded by two rotations.
The first two \c dir parameters are used. The \c dir parameters are as
follows (all values are in hundredths of degrees):
- Degrees from (1, 0) rotated towards (0, 1).
- Degrees towards (0, 0, 1) (device needs at least 3 axes). * *
Example of force coming from the south with all encodings (force coming
from the south means the user will have to pull the stick to counteract):
\code
SDL_HapticDirection direction; *
// Cartesian directions
direction.type = SDL_HAPTIC_CARTESIAN; // Using cartesian direction encoding.
direction.dir[0] = 0; // X position
direction.dir[1] = 1; // Y position
// Assuming the device has 2 axes, we don't need to specify third parameter. *
// Polar directions
direction.type = SDL_HAPTIC_POLAR; // We'll be using polar direction encoding.
direction.dir[0] = 18000; // Polar only uses first parameter *
// Spherical coordinates
direction.type = SDL_HAPTIC_SPHERICAL; // Spherical encoding
direction.dir[0] = 9000; // Since we only have two axes we don't need more parameters.
\endcode *
\sa SDL_HAPTIC_POLAR
\sa SDL_HAPTIC_CARTESIAN
\sa SDL_HAPTIC_SPHERICAL
\sa SDL_HapticEffect
\sa SDL_HapticNumAxes
Fields
type_: Uint8
< The type of encoding.
dir: [Sint32; 3]
< The encoded direction.