Enum rscenes::prelude::GamepadAxis
#[repr(C)]pub enum GamepadAxis {
LeftX = 0,
LeftY = 1,
RightX = 2,
RightY = 3,
LeftTrigger = 4,
RightTrigger = 5,
}Expand description
Gamepad axis
Variants§
LeftX = 0
Gamepad left stick X axis
LeftY = 1
Gamepad left stick Y axis
RightX = 2
Gamepad right stick X axis
RightY = 3
Gamepad right stick Y axis
LeftTrigger = 4
Gamepad back trigger left, pressure level: [1..-1]
RightTrigger = 5
Gamepad back trigger right, pressure level: [1..-1]
Trait Implementations§
§impl Clone for GamepadAxis
impl Clone for GamepadAxis
§fn clone(&self) -> GamepadAxis
fn clone(&self) -> GamepadAxis
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read more§impl Debug for GamepadAxis
impl Debug for GamepadAxis
§impl FromPrimitive for GamepadAxis
impl FromPrimitive for GamepadAxis
§fn from_i64(n: i64) -> Option<GamepadAxis>
fn from_i64(n: i64) -> Option<GamepadAxis>
Converts an
i64 to return an optional value of this type. If the
value cannot be represented by this type, then None is returned.§fn from_u64(n: u64) -> Option<GamepadAxis>
fn from_u64(n: u64) -> Option<GamepadAxis>
Converts an
u64 to return an optional value of this type. If the
value cannot be represented by this type, then None is returned.source§fn from_isize(n: isize) -> Option<Self>
fn from_isize(n: isize) -> Option<Self>
Converts an
isize to return an optional value of this type. If the
value cannot be represented by this type, then None is returned.source§fn from_i8(n: i8) -> Option<Self>
fn from_i8(n: i8) -> Option<Self>
Converts an
i8 to return an optional value of this type. If the
value cannot be represented by this type, then None is returned.source§fn from_i16(n: i16) -> Option<Self>
fn from_i16(n: i16) -> Option<Self>
Converts an
i16 to return an optional value of this type. If the
value cannot be represented by this type, then None is returned.source§fn from_i32(n: i32) -> Option<Self>
fn from_i32(n: i32) -> Option<Self>
Converts an
i32 to return an optional value of this type. If the
value cannot be represented by this type, then None is returned.source§fn from_i128(n: i128) -> Option<Self>
fn from_i128(n: i128) -> Option<Self>
Converts an
i128 to return an optional value of this type. If the
value cannot be represented by this type, then None is returned. Read moresource§fn from_usize(n: usize) -> Option<Self>
fn from_usize(n: usize) -> Option<Self>
Converts a
usize to return an optional value of this type. If the
value cannot be represented by this type, then None is returned.source§fn from_u8(n: u8) -> Option<Self>
fn from_u8(n: u8) -> Option<Self>
Converts an
u8 to return an optional value of this type. If the
value cannot be represented by this type, then None is returned.source§fn from_u16(n: u16) -> Option<Self>
fn from_u16(n: u16) -> Option<Self>
Converts an
u16 to return an optional value of this type. If the
value cannot be represented by this type, then None is returned.source§fn from_u32(n: u32) -> Option<Self>
fn from_u32(n: u32) -> Option<Self>
Converts an
u32 to return an optional value of this type. If the
value cannot be represented by this type, then None is returned.source§fn from_u128(n: u128) -> Option<Self>
fn from_u128(n: u128) -> Option<Self>
Converts an
u128 to return an optional value of this type. If the
value cannot be represented by this type, then None is returned. Read more§impl Hash for GamepadAxis
impl Hash for GamepadAxis
§impl PartialEq for GamepadAxis
impl PartialEq for GamepadAxis
§fn eq(&self, other: &GamepadAxis) -> bool
fn eq(&self, other: &GamepadAxis) -> bool
This method tests for
self and other values to be equal, and is used
by ==.§impl ToPrimitive for GamepadAxis
impl ToPrimitive for GamepadAxis
§fn to_i64(&self) -> Option<i64>
fn to_i64(&self) -> Option<i64>
Converts the value of
self to an i64. If the value cannot be
represented by an i64, then None is returned.§fn to_u64(&self) -> Option<u64>
fn to_u64(&self) -> Option<u64>
Converts the value of
self to a u64. If the value cannot be
represented by a u64, then None is returned.source§fn to_isize(&self) -> Option<isize>
fn to_isize(&self) -> Option<isize>
Converts the value of
self to an isize. If the value cannot be
represented by an isize, then None is returned.source§fn to_i8(&self) -> Option<i8>
fn to_i8(&self) -> Option<i8>
Converts the value of
self to an i8. If the value cannot be
represented by an i8, then None is returned.source§fn to_i16(&self) -> Option<i16>
fn to_i16(&self) -> Option<i16>
Converts the value of
self to an i16. If the value cannot be
represented by an i16, then None is returned.source§fn to_i32(&self) -> Option<i32>
fn to_i32(&self) -> Option<i32>
Converts the value of
self to an i32. If the value cannot be
represented by an i32, then None is returned.source§fn to_i128(&self) -> Option<i128>
fn to_i128(&self) -> Option<i128>
Converts the value of
self to an i128. If the value cannot be
represented by an i128 (i64 under the default implementation), then
None is returned. Read moresource§fn to_usize(&self) -> Option<usize>
fn to_usize(&self) -> Option<usize>
Converts the value of
self to a usize. If the value cannot be
represented by a usize, then None is returned.source§fn to_u8(&self) -> Option<u8>
fn to_u8(&self) -> Option<u8>
Converts the value of
self to a u8. If the value cannot be
represented by a u8, then None is returned.source§fn to_u16(&self) -> Option<u16>
fn to_u16(&self) -> Option<u16>
Converts the value of
self to a u16. If the value cannot be
represented by a u16, then None is returned.source§fn to_u32(&self) -> Option<u32>
fn to_u32(&self) -> Option<u32>
Converts the value of
self to a u32. If the value cannot be
represented by a u32, then None is returned.source§fn to_u128(&self) -> Option<u128>
fn to_u128(&self) -> Option<u128>
Converts the value of
self to a u128. If the value cannot be
represented by a u128 (u64 under the default implementation), then
None is returned. Read moreimpl Copy for GamepadAxis
impl Eq for GamepadAxis
impl StructuralPartialEq for GamepadAxis
Auto Trait Implementations§
impl RefUnwindSafe for GamepadAxis
impl Send for GamepadAxis
impl Sync for GamepadAxis
impl Unpin for GamepadAxis
impl UnwindSafe for GamepadAxis
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.