pub struct VisualShapeData {
pub object_unique_id: i32,
pub link_index: i32,
pub geometry_type: i32,
pub dimensions: [f64; 3],
pub mesh_asset_file_name: String,
pub local_visual_frame_position: [f64; 3],
pub local_visual_frame_orientation: [f64; 4],
pub rgba_color: [f64; 4],
pub tiny_renderer_texture_id: i32,
pub texture_unique_id: i32,
pub opengl_texture_id: i32,
}Fields§
§object_unique_id: i32§link_index: i32§geometry_type: i32§dimensions: [f64; 3]§mesh_asset_file_name: String§local_visual_frame_position: [f64; 3]§local_visual_frame_orientation: [f64; 4]§rgba_color: [f64; 4]§tiny_renderer_texture_id: i32§texture_unique_id: i32§opengl_texture_id: i32Trait Implementations§
Source§impl Clone for VisualShapeData
impl Clone for VisualShapeData
Source§fn clone(&self) -> VisualShapeData
fn clone(&self) -> VisualShapeData
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl Freeze for VisualShapeData
impl RefUnwindSafe for VisualShapeData
impl Send for VisualShapeData
impl Sync for VisualShapeData
impl Unpin for VisualShapeData
impl UnwindSafe for VisualShapeData
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