pub struct MultiBodyBase {
pub mass: f64,
pub pose: Isometry3<f64>,
pub collision_shape: CollisionId,
pub visual_shape: VisualId,
pub inertial_pose: Isometry3<f64>,
}Fields§
§mass: f64§pose: Isometry3<f64>§collision_shape: CollisionId§visual_shape: VisualId§inertial_pose: Isometry3<f64>Trait Implementations§
Source§impl Clone for MultiBodyBase
impl Clone for MultiBodyBase
Source§fn clone(&self) -> MultiBodyBase
fn clone(&self) -> MultiBodyBase
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for MultiBodyBase
impl Debug for MultiBodyBase
Source§impl Default for MultiBodyBase
impl Default for MultiBodyBase
Source§fn default() -> MultiBodyBase
fn default() -> MultiBodyBase
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for MultiBodyBase
impl RefUnwindSafe for MultiBodyBase
impl Send for MultiBodyBase
impl Sync for MultiBodyBase
impl Unpin for MultiBodyBase
impl UnwindSafe for MultiBodyBase
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