pub enum MouseEvent {
Move {
mouse_x: f32,
mouse_y: f32,
},
Button {
mouse_x: f32,
mouse_y: f32,
button_index: i32,
button_state: MouseButtonState,
},
}Expand description
Mouse Events can either be a “Move” or a “Button” event. A “Move” event is when the mouse is moved in the OpenGL window and a “Button” even is when a mouse button is clicked.
Variants§
Trait Implementations§
Source§impl Clone for MouseEvent
impl Clone for MouseEvent
Source§fn clone(&self) -> MouseEvent
fn clone(&self) -> MouseEvent
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for MouseEvent
impl Debug for MouseEvent
Source§impl From<b3MouseEvent> for MouseEvent
impl From<b3MouseEvent> for MouseEvent
Source§fn from(event: b3MouseEvent) -> Self
fn from(event: b3MouseEvent) -> Self
Converts to this type from the input type.
impl Copy for MouseEvent
Auto Trait Implementations§
impl Freeze for MouseEvent
impl RefUnwindSafe for MouseEvent
impl Send for MouseEvent
impl Sync for MouseEvent
impl Unpin for MouseEvent
impl UnwindSafe for MouseEvent
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impl<T> BorrowMut<T> for Twhere
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