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LicenseType

Enum LicenseType 

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#[non_exhaustive]
pub enum LicenseType { DevelopmentSystem, DebugDeploymentEnv, BaseDeploymentEngine, Oem, Evaluation, NoLicense, Temporary, Other, CustomEditorDeployment, }
Expand description

The kind of license the engine is using (Engine.LicenseType).

Where several are activated on one machine, the engine picks the minimum that satisfies the request rather than the most capable, so this reports what is actually in use and not what is installed.

Variants (Non-exhaustive)§

This enum is marked as non-exhaustive
Non-exhaustive enums could have additional variants added in future. Therefore, when matching against variants of non-exhaustive enums, an extra wildcard arm must be added to account for any future variants.
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DevelopmentSystem

Full development system.

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DebugDeploymentEnv

Debug deployment environment.

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BaseDeploymentEngine

Base deployment engine.

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Oem

An OEM license.

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Evaluation

An evaluation license, which expires.

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NoLicense

No license at all.

The state a host has to survive: the engine object may still exist, but anything needing a license will refuse.

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Temporary

A temporary license, taken when the volume license server is unreachable. Worth logging: it means the station could not reach the server, so it will need to later.

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Other

The engine could not determine the type.

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CustomEditorDeployment

Custom sequence editor deployment.

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impl LicenseType

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pub const fn from_bits(bits: i32) -> Result<Self, i32>

Maps the engine’s number onto a type.

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The raw value, when it is one this build does not name. A newer engine may define a license type this crate predates, and reporting the number is more useful than guessing which existing one it resembles.

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pub const fn bits(self) -> i32

The engine’s number for this type.

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pub const fn is_usable(self) -> bool

Whether this license lets a host expect to run sequences.

False for NoLicense only. Everything else grants something, though not necessarily everything a caller wants, an evaluation license expires and a base deployment engine cannot edit, so this is a floor, not a guarantee.

Trait Implementations§

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impl Clone for LicenseType

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fn clone(&self) -> LicenseType

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Copy for LicenseType

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impl Debug for LicenseType

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Eq for LicenseType

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impl Hash for LicenseType

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl PartialEq for LicenseType

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fn eq(&self, other: &LicenseType) -> bool

Equality operator ==. Read more
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
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impl StructuralPartialEq for LicenseType

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.