pub struct GameCount {
pub modes: HashMap<String, i64>,
pub players: i64,
}Fields§
§modes: HashMap<String, i64>§players: i64Trait Implementations§
Source§impl<'de> Deserialize<'de> for GameCount
impl<'de> Deserialize<'de> for GameCount
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
impl Eq for GameCount
impl StructuralPartialEq for GameCount
Auto Trait Implementations§
impl Freeze for GameCount
impl RefUnwindSafe for GameCount
impl Send for GameCount
impl Sync for GameCount
impl Unpin for GameCount
impl UnwindSafe for GameCount
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more