pub trait ClusterAsyncHandler {
const CLUSTER: Cluster<'static>;
// Required methods
fn dataver(&self) -> u32;
fn dataver_changed(&self);
async fn installed_chime_sounds<P>(
&self,
ctx: impl ReadContext,
builder: ArrayAttributeRead<ChimeSoundStructArrayBuilder<P>, ChimeSoundStructBuilder<P>>,
) -> Result<P, Error>
where P: TLVBuilderParent;
async fn selected_chime(&self, ctx: impl ReadContext) -> Result<u8, Error>;
async fn enabled(&self, ctx: impl ReadContext) -> Result<bool, Error>;
async fn set_selected_chime(
&self,
ctx: impl WriteContext,
value: u8,
) -> Result<(), Error>;
async fn set_enabled(
&self,
ctx: impl WriteContext,
value: bool,
) -> Result<(), Error>;
async fn handle_play_chime_sound(
&self,
ctx: impl InvokeContext,
request: PlayChimeSoundRequest<'_>,
) -> Result<(), Error>;
// Provided methods
fn lifecycle(
&self,
_ctx: impl HandlerContext,
_op: LifecycleOp,
) -> Result<(), Error> { ... }
fn run(
&self,
_ctx: impl HandlerContext,
) -> impl Future<Output = Result<(), Error>> { ... }
}Expand description
The handler trait for the cluster.
Required Associated Constants§
Required Methods§
fn dataver(&self) -> u32
fn dataver_changed(&self)
async fn installed_chime_sounds<P>(
&self,
ctx: impl ReadContext,
builder: ArrayAttributeRead<ChimeSoundStructArrayBuilder<P>, ChimeSoundStructBuilder<P>>,
) -> Result<P, Error>where
P: TLVBuilderParent,
async fn selected_chime(&self, ctx: impl ReadContext) -> Result<u8, Error>
async fn enabled(&self, ctx: impl ReadContext) -> Result<bool, Error>
async fn set_selected_chime( &self, ctx: impl WriteContext, value: u8, ) -> Result<(), Error>
async fn set_enabled( &self, ctx: impl WriteContext, value: bool, ) -> Result<(), Error>
async fn handle_play_chime_sound( &self, ctx: impl InvokeContext, request: PlayChimeSoundRequest<'_>, ) -> Result<(), Error>
Provided Methods§
fn lifecycle( &self, _ctx: impl HandlerContext, _op: LifecycleOp, ) -> Result<(), Error>
fn run( &self, _ctx: impl HandlerContext, ) -> impl Future<Output = Result<(), Error>>
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety".