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AccessReq

Struct AccessReq 

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pub struct AccessReq<'a> { /* private fields */ }
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Access Request Object

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impl<'a> AccessReq<'a>

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pub const fn new( accessor: &'a Accessor<'a>, path: GenericPath, operation: Access, device_types: &'a [DeviceType], ) -> AccessReq<'a>

Create an access request object.

An access request specifies the accessor attempting to access path with operation. device_types lists the device types declared by the endpoint that hosts path; pass an empty slice when this is not applicable (e.g. for unit tests that don’t exercise DeviceType ACL targets).

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pub fn accessor(&self) -> &Accessor<'_>

Return the accessor of the request

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pub fn operation(&self) -> Access

Return the operation of the request

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pub fn set_target_perms(&mut self, perms: Access)

Add target’s permissions to the request

The permissions that are associated with the target (identified by the path in the AccessReq) are added to the request

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pub fn allow(&self) -> bool

Check if access is allowed

This checks all the ACL list to identify if any of the ACLs provides the accessor the necessary privileges to access the target as per its permissions

Auto Trait Implementations§

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impl<'a> !RefUnwindSafe for AccessReq<'a>

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impl<'a> !Send for AccessReq<'a>

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impl<'a> !Sync for AccessReq<'a>

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impl<'a> !UnwindSafe for AccessReq<'a>

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impl<'a> Freeze for AccessReq<'a>

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impl<'a> Unpin for AccessReq<'a>

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impl<'a> UnsafeUnpin for AccessReq<'a>

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impl<T> Any for T
where T: 'static + ?Sized,

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fn from(t: T) -> T

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unsafe fn __init(self, slot: *mut T) -> Result<(), E>

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