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ScenesState

Struct ScenesState 

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pub struct ScenesState<const N: usize, const M: usize = rs_matter::::dm::clusters::scenes::ScenesState::{constant#0}> { /* private fields */ }
Expand description

Caller-owned per-device Scenes state — the scene table plus per-fabric CurrentScene bookkeeping. Shared across all endpoints exposing the cluster.

Const generics:

  • N — total scene-table capacity (rows across all fabrics + endpoints).
  • M — per-scene EFS blob capacity in bytes. Bump it when wiring ColorControl into a multi-feature deployment whose captured EFS exceeds MAX_EXT_FIELDS_LEN. Total static RAM is roughly N * (M + overhead).

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impl<const N: usize, const M: usize> ScenesState<N, M>

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pub const fn new() -> ScenesState<N, M>

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pub fn init() -> impl Init<ScenesState<N, M>>

In-place initializer.

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impl<const N: usize, const M: usize> ScenesState<N, M>

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pub async fn load_persist<S>( &self, store: S, buf: &mut [u8], ) -> Result<(), Error>
where S: KvBlobStore,

Re-hydrate the scene table and per-fabric CurrentScene bookkeeping from store under SCENES_KEY. Call once at application startup, before exposing the data model to commissioners. A missing key (first boot or cleared persistence) leaves the registry empty.

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impl<const N: usize, const M: usize> Default for ScenesState<N, M>

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fn default() -> ScenesState<N, M>

Returns the “default value” for a type. Read more
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impl<const N: usize, const M: usize> SceneInvalidator for ScenesState<N, M>

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fn scenable_attribute_changed(&self, endpoint_id: u16)

Flip SceneValid → false for every recalled scene on endpoint_id, across all fabrics. No-op when no fabric has a scene recalled there.

Auto Trait Implementations§

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impl<const N: usize, const M: usize = rs_matter::::dm::clusters::scenes::ScenesState::{constant#0}> !Freeze for ScenesState<N, M>

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impl<const N: usize, const M: usize = rs_matter::::dm::clusters::scenes::ScenesState::{constant#0}> !RefUnwindSafe for ScenesState<N, M>

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impl<const N: usize, const M: usize = rs_matter::::dm::clusters::scenes::ScenesState::{constant#0}> !Sync for ScenesState<N, M>

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impl<const N: usize, const M: usize> Send for ScenesState<N, M>

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impl<const N: usize, const M: usize> Unpin for ScenesState<N, M>

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impl<const N: usize, const M: usize> UnsafeUnpin for ScenesState<N, M>

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impl<const N: usize, const M: usize> UnwindSafe for ScenesState<N, M>

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
where ST: ?Sized, DT: ?Sized,

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impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
where ST: ?Sized, DT: ?Sized,

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, E> Init<T, E> for T

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unsafe fn __init(self, slot: *mut T) -> Result<(), E>

Initializes slot. Read more
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fn chain<F>(self, f: F) -> ChainInit<Self, F, T, E>
where F: FnOnce(&mut T) -> Result<(), E>,

First initializes the value using self then calls the function f with the initialized value. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<T, I> IntoFallibleInit<T> for I
where I: Init<T>,

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fn into_fallible<E>(self) -> impl Init<T, E>

Convert the infallible initializer to a fallible one.
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impl<Source, Target> OctetsInto<Target> for Source
where Target: OctetsFrom<Source>,

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type Error = <Target as OctetsFrom<Source>>::Error

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fn try_octets_into( self, ) -> Result<Target, <Source as OctetsInto<Target>>::Error>

Performs the conversion.
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fn octets_into(self) -> Target
where Self::Error: Into<Infallible>,

Performs an infallible conversion.
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impl<T, E> PinInit<T, E> for T

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unsafe fn __pinned_init(self, slot: *mut T) -> Result<(), E>

Initializes slot. Read more
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fn pin_chain<F>(self, f: F) -> ChainPinInit<Self, F, T, E>
where F: FnOnce(Pin<&mut T>) -> Result<(), E>,

First initializes the value using self then calls the function f with the initialized value. Read more
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impl<T> Read<Exclusive, BecauseExclusive> for T
where T: ?Sized,

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impl<T, U> TryFrom<U> for T
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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<V, T> VZip<V> for T
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fn vzip(self) -> V