#[repr(C)]pub struct CPlayerShared {
pub vftable: *const c_void,
pub m_nPlayerCond: i32,
pub m_bLoadoutUnavailable: bool,
pub gap_d: [c_char; 3],
pub m_flCondExpireTimeLeft: [f32; 2],
pub m_pOuter: *mut c_void,
pub m_flNextCritUpdate: f32,
pub m_flTauntRemoveTime: f32,
pub m_damageInfo: CTakeDamageInfo,
}Fields§
§vftable: *const c_void§m_nPlayerCond: i32§gap_d: [c_char; 3]§m_flCondExpireTimeLeft: [f32; 2]§m_pOuter: *mut c_void§m_flNextCritUpdate: f32§m_flTauntRemoveTime: f32§m_damageInfo: CTakeDamageInfoAuto Trait Implementations§
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more