pub struct ConditionNode { /* private fields */ }Expand description
A node that routes based on conditions
Implementations§
Source§impl ConditionNode
impl ConditionNode
Trait Implementations§
Source§impl Node for ConditionNode
impl Node for ConditionNode
Source§fn execute<'life0, 'life1, 'life2, 'async_trait>(
&'life0 self,
state: &'life1 mut GraphState,
_context: &'life2 ExecutionContext,
) -> Pin<Box<dyn Future<Output = RGraphResult<ExecutionResult>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
fn execute<'life0, 'life1, 'life2, 'async_trait>(
&'life0 self,
state: &'life1 mut GraphState,
_context: &'life2 ExecutionContext,
) -> Pin<Box<dyn Future<Output = RGraphResult<ExecutionResult>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
Execute the node with the given state and context
Source§fn input_keys(&self) -> Vec<&str>
fn input_keys(&self) -> Vec<&str>
Get the expected input keys from the state
Source§fn output_keys(&self) -> Vec<&str>
fn output_keys(&self) -> Vec<&str>
Get the output keys that this node will write to the state
Source§fn description(&self) -> Option<&str>
fn description(&self) -> Option<&str>
Get the node’s description
Source§fn validate(&self, _state: &GraphState) -> RGraphResult<()>
fn validate(&self, _state: &GraphState) -> RGraphResult<()>
Validate that the node can execute with the current state
Source§fn metadata(&self) -> NodeMetadata
fn metadata(&self) -> NodeMetadata
Get node metadata for observability
Auto Trait Implementations§
impl Freeze for ConditionNode
impl RefUnwindSafe for ConditionNode
impl Send for ConditionNode
impl Sync for ConditionNode
impl Unpin for ConditionNode
impl UnwindSafe for ConditionNode
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more