pub enum QuestState {
Ongoing {
stage: u32,
part: StagePart,
status: StagePartStatus,
},
Completed,
}Variants§
Trait Implementations§
Source§impl Clone for QuestState
impl Clone for QuestState
Source§fn clone(&self) -> QuestState
fn clone(&self) -> QuestState
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for QuestState
impl Debug for QuestState
Source§impl<'de> Deserialize<'de> for QuestState
impl<'de> Deserialize<'de> for QuestState
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl NamedType for QuestState
impl NamedType for QuestState
fn sid() -> SpectaID
Source§fn named_data_type(
type_map: &mut TypeMap,
generics: &[DataType],
) -> NamedDataType
fn named_data_type( type_map: &mut TypeMap, generics: &[DataType], ) -> NamedDataType
this is equivalent to Type::inline but returns a NamedDataType instead.
Source§fn definition_named_data_type(type_map: &mut TypeMap) -> NamedDataType
fn definition_named_data_type(type_map: &mut TypeMap) -> NamedDataType
this is equivalent to [Type::definition] but returns a NamedDataType instead.
Source§impl Serialize for QuestState
impl Serialize for QuestState
Source§impl Type for QuestState
impl Type for QuestState
Source§fn inline(type_map: &mut TypeMap, generics: Generics<'_>) -> DataType
fn inline(type_map: &mut TypeMap, generics: Generics<'_>) -> DataType
Returns the definition of a type using the provided generics. Read more
Source§fn reference(type_map: &mut TypeMap, generics: &[DataType]) -> Reference
fn reference(type_map: &mut TypeMap, generics: &[DataType]) -> Reference
Generates a datatype corresponding to a reference to this type,
as determined by its category. Getting a reference to a type implies that
it should belong in the type map (since it has to be referenced from somewhere),
so the output of
definition will be put into the type map.impl Flatten for QuestState
Auto Trait Implementations§
impl Freeze for QuestState
impl RefUnwindSafe for QuestState
impl Send for QuestState
impl Sync for QuestState
impl Unpin for QuestState
impl UnsafeUnpin for QuestState
impl UnwindSafe for QuestState
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> FromResponse for Twhere
T: DeserializeOwned,
impl<T> FromResponse for Twhere
T: DeserializeOwned,
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more