#[repr(C)]
pub struct RpsRuntimeOpCreateHeapArgs { pub memoryTypeIndex: u32, pub size: usize, pub alignment: usize, pub debugName: *const c_char, pub phHeap: *mut RpsRuntimeHeap, }
Expand description

Parameters for creating a custom GPU memory heap.

Fields§

§memoryTypeIndex: u32

Index of the type of memory the allocation should be created from. API

§size: usize

Size of the heap in bytes.

§alignment: usize

Alignment of the heap in bytes.

§debugName: *const c_char

Null terminated string with the debug name of the heap. Passing NULL sets no name.

§phHeap: *mut RpsRuntimeHeap

Pointer to a handle in which the heap is returned. Must not be NULL.

Trait Implementations§

Returns a copy of the value. Read more
Performs copy-assignment from source. Read more
Formats the value using the given formatter. Read more

Auto Trait Implementations§

Blanket Implementations§

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.
Creates owned data from borrowed data, usually by cloning. Read more
Uses borrowed data to replace owned data, usually by cloning. Read more
The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.