#[repr(C)]
pub struct RpsCmdRenderTargetInfo { pub numRenderTargets: u32, pub numSamples: u32, pub depthStencilFormat: RpsFormat, pub renderTargetFormats: [RpsFormat; 8], }
Expand description

Output resources for writing results of a graphics node.

Fields§

§numRenderTargets: u32

Number of render targets used by the node.

§numSamples: u32

Number of MSAA samples.

§depthStencilFormat: RpsFormat

Depth stencil format or RPS_FORMAT_UNKNOWN if no depth buffer is bound.

§renderTargetFormats: [RpsFormat; 8]

Array of render target formats with one format for each of the numRenderTargets render targets.

Trait Implementations§

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Performs copy-assignment from source. Read more
Formats the value using the given formatter. Read more

Auto Trait Implementations§

Blanket Implementations§

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