#[repr(C)]
pub struct RpsRuntimeResourceInfo { pub hResource: RpsRuntimeResource, pub resourceDesc: RpsResourceDesc, pub numSubresources: u32, pub fullRange: RpsSubresourceRange, pub heapId: RpsHeapId, pub allocInfo: RpsGpuMemoryRequirement, }
Expand description

@brief Parameters of a runtime resource.

Fields§

§hResource: RpsRuntimeResource

< Handle to the resource created by the API backend.

§resourceDesc: RpsResourceDesc

< Resource description.

§numSubresources: u32

< Number of subresources in the entire resource.

§fullRange: RpsSubresourceRange

< Range spanning all subresources.

§heapId: RpsHeapId

< ID of the heap its memory is placed in.

§allocInfo: RpsGpuMemoryRequirement

< Allocation parameters of the resource.

Trait Implementations§

Returns a copy of the value. Read more
Performs copy-assignment from source. Read more

Auto Trait Implementations§

Blanket Implementations§

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Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.
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The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.