#[repr(C)]
pub struct RpsCmdViewportInfo { pub defaultRenderArea: RpsRect, pub numViewports: u32, pub numScissorRects: u32, pub pViewports: *const RpsViewport, pub pScissorRects: *const RpsRect, }
Expand description

@brief Screen regions to render to.

@ingroup RpsRenderGraphCommandRecording

Fields§

§defaultRenderArea: RpsRect

< Default render area of the node. Usually deduced from the bound render

§numViewports: u32

< Number of viewports used by the node.

§numScissorRects: u32

< Number of scissor rectangles used by the node.

§pViewports: *const RpsViewport

< Pointer to an array of const RpsViewport* with numViewports

§pScissorRects: *const RpsRect

< Pointer to an array of const RpsRect* with numScissorRects

Trait Implementations§

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Auto Trait Implementations§

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