Struct rps_sys::RpsAccessAttr

source ·
#[repr(C)]
pub struct RpsAccessAttr { pub accessFlags: RpsAccessFlags, pub accessStages: RpsShaderStageFlags, }
Expand description

@brief Resource access attribute.

Fields§

§accessFlags: RpsAccessFlags

< Access flags.

§accessStages: RpsShaderStageFlags

< Shader stages allowed for access if applicable.

Trait Implementations§

Returns a copy of the value. Read more
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Performs the conversion.