pub struct GamePaths {
pub project_path: PathBuf,
pub runtime_path: PathBuf,
pub package_definition_path: PathBuf,
}
Fields§
§project_path: PathBuf
§runtime_path: PathBuf
§package_definition_path: PathBuf
Implementations§
Source§impl GamePaths
impl GamePaths
Sourcepub fn from_retail_directory(
retail_directory: PathBuf,
) -> Result<Self, GameDiscoveryError>
pub fn from_retail_directory( retail_directory: PathBuf, ) -> Result<Self, GameDiscoveryError>
Tries to discover the game’s paths given its retail directory.
§Arguments
retail_directory
- The path to the game’s retail directory.
Auto Trait Implementations§
impl Freeze for GamePaths
impl RefUnwindSafe for GamePaths
impl Send for GamePaths
impl Sync for GamePaths
impl Unpin for GamePaths
impl UnwindSafe for GamePaths
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more