Struct PackageResourceBuilder

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pub struct PackageResourceBuilder { /* private fields */ }
Expand description

A builder for creating a resource within a ResourcePackage

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impl PackageResourceBuilder

A builder for creating a resource within a ResourcePackage.

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pub fn from_file( rrid: RuntimeResourceID, resource_type: &str, path: &Path, compression_level: Option<i32>, should_scramble: bool, ) -> Result<Self, PackageResourceBuilderError>

Create a new resource builder from a file on disk.

§Arguments
  • rrid - The resource ID of the resource.
  • resource_type - The type of the resource.
  • path - The path to the file.
  • compression_level - The compression level to use for the file, or None for no compression.
  • should_scramble - Whether the file data should be scrambled.
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pub fn from_memory( rrid: RuntimeResourceID, resource_type: &str, data: Vec<u8>, compression_level: Option<i32>, should_scramble: bool, ) -> Result<Self, PackageResourceBuilderError>

Create a new resource builder from an in-memory blob.

This is similar to from_compressed_memory, but it expects the data to be uncompressed and can optionally compress and scramble it.

§Arguments
  • rrid - The resource ID of the resource.
  • resource_type - The type of the resource.
  • data - The data of the resource.
  • compression_level - The compression level to use for the data, or None for no compression.
  • should_scramble - Whether the data should be scrambled.
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pub fn from_glacier_resource<G: GlacierResource>( rrid: RuntimeResourceID, glacier_resource: &G, woa_version: WoaVersion, ) -> Result<Self, PackageResourceBuilderError>

Create a new resource builder from a a GlacierResource.

§Arguments
  • rrid - The resource ID of the resource.
  • glacier_resource - A reference to an object implementing the GlacierResource trait.
  • woa_version - The HITMAN game version you want to construct the GlacierResource for
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pub fn with_reference( &mut self, rrid: RuntimeResourceID, flags: ResourceReferenceFlags, ) -> &mut Self

Adds a reference to the resource.

This specifies that this resource depends on / references another resource.

§Arguments
  • rrid - The resource ID of the reference.
  • flags - The flags of the reference.
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pub fn with_memory_requirements( &mut self, system_memory_requirement: u32, video_memory_requirement: u32, ) -> &mut Self

Sets the memory requirements of the resource.

§Arguments
  • system_memory_requirement - The system memory requirement of the resource.
  • video_memory_requirement - The video memory requirement of the resource.

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