pub trait PartitionManagerPar {
// Required methods
fn from_game_par(
retail_directory: PathBuf,
game_version: WoaVersion,
mount: bool,
) -> Result<Self, PartitionManagerError>
where Self: Sized;
fn from_game_with_callback_par<F>(
retail_directory: PathBuf,
game_version: WoaVersion,
mount: bool,
progress_callback: F,
) -> Result<Self, PartitionManagerError>
where F: FnMut(usize, &PartitionState) + Send + Sync,
Self: Sized;
fn mount_partitions_par<F>(
&mut self,
progress_callback: F,
) -> Result<(), PartitionManagerError>
where F: FnMut(usize, &PartitionState) + Send + Sync;
}
Required Methods§
fn from_game_par(
retail_directory: PathBuf,
game_version: WoaVersion,
mount: bool,
) -> Result<Self, PartitionManagerError>where
Self: Sized,
fn from_game_with_callback_par<F>( retail_directory: PathBuf, game_version: WoaVersion, mount: bool, progress_callback: F, ) -> Result<Self, PartitionManagerError>
fn mount_partitions_par<F>( &mut self, progress_callback: F, ) -> Result<(), PartitionManagerError>
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.